Tuesday, January 29, 2013

Journal 3

Note: Sean (Cabana), Alec, and I all worked on this particular journal.


After we applied the 7Ps and other methods of creative concept development to our project, I feel we really hit the proper scope for the capstone. Recognizing that we need a way to allow space for those who don’t want to participate, was a great step. Also, realizing we needed to separate the event night game from the tabletop role playing game was an epiphany. These things did not in any way diminish my excitement for the project and if anything, stoked the spark of our idea into a fire. Further, I think we could apply the 7Ps to each individual element of our overall project as well. Alec’s game in the Cave is going to have very different answers than anything we place in M.A.R.L.A. due to their differing locations and differing fame/infamy.
I’m most excited about the large team aspect of our assignment, as well as the gaming. Working together with so many other talented people, will enhance everyone’s personal project and create a stronger immersive experience. Hopefully this will entertain capstone attendees and encourage greater attendance rates, as well as increase the amount of time each attendee spends at the capstone event itself. I love the gaming aspect, there are so many levels of gaming in our project. The event night game, the individual games in each room, we may even try to introduce a mobile game if our team expands. Now, due to this project being assigned at the same time as my N431 Serious Games class assigning an Ancient Game creation exercise, we may even have mini-games in this vein strewn about.
Another thing we figured out while using the 7Ps idea was that the tabletop rules version of the game will not coincide with the actual “ARG” (alternate reality game) being played on capstone night.  The same themes and some of the rules will be there, but since the tabletop is slowly becoming more and slightly more complicated, there’s frankly too many rules to go over with that many people, that quickly, so we will keep the same basic idea as the tabletop, but it will not be the exact same rules as originally planned.  

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